When all else fails, an adventurer can turn to an honest trade to earn a living. This activity represents a characters attempt to find temporary work, the quality and wages of which are difficult to predict.
Resources
Performing a job requires one workweek of effort.
Resolution
To determine how much money a character earns, the character makes an ability check: Strength (Athletics), Dexterity (Acrobatics), Intelligence using a set of tools, Charisma (Performance), or Charisma using a musical instrument. Consult the Wages table to see how much money is generated according to the total of the check.
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