House Rules
The following House Rules are in effect for the Bloodstone Lands Campaign
Generating Characters
Characters will be generated using the standard point-buy system in the PHB
Hit Points
At each level, players may choose to take half-hit points (rounded up) or roll for hit points.
When a player chooses to roll for hit points, they roll their hit dice for that level. They can then take their first roll or choose to reroll the dice, but they must take the results of the second roll, even if it is lower.
Players may reroll any result of a “1”, this does not count as a roll or reroll.
Character Information
When creating a character, I would like you to think of the following things, some crunch, but others fluff.
- Name. When choosing a name, no modern or joke names, or movie/tv character references.
- Background – tie this into your character’s story
- Where are you from? Be specific, not just Damara, but a hometown, province, etc.
- Family and friends, or lack thereof
- Do you know any of the other player characters? How do you know them? If several PCs use the soldier background, you may be from the same unit.
- Who is your patron deity?
- Why did you choose to adventure?
- Each character may start as a member of an organization, but it’s not required. How and when did you join?
Character Death
In case of a character death, the player may roll up a new character, who starts one level below their previous character. The new character’s experience total is set at the midpoint of that level. New characters must be fundamentally different from the previous character,
NO Bob the Barbarian the Third.
Experience Points
The DM keeps track of experience points and will let the players know when their character gains a level. In general, each session players will gain a base amount of Experience and can expect to level up every 4-6 weeks. Players who are not able to make it can fill in an NPC sheet so that their characters can "tag along". The NPC Sheet is a simplified version of the character so that the other players can run them without having to learn a whole new character.
Downtime System
The campaign uses the downtime system from the Rulebooks, supplemented by some new actions modified from the Pathfinder Ultimate Campaigns Book. Downtime happens off the table, either by handing the DM a list of actions, or emailing the DM. At most some Downtime Rolls may be required at the beginning of a sessions, but most of it occurs behind the scenes.
Rituals and Incantations
The Campaign uses a modified Ritual System, based on 3E and Pathfinder Incantations, with some inspiration from 4E. These “True Rituals” are often expensive and time consuming and have the chance of not working at all or backfiring, but far exceed what can be accomplished with spells.
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