Construct Buildings
When constructing a building, the player makes a list of the component rooms that they want in the building. While configuration is not important, remember that all rooms have a base size, and creating that gigantic grand ballroom may take more than one component.
The character must acquire rights to the land unless they are building in a wilderness location.
After making a list of all components, add up the cost for the construction. To determine the time needed for construction, divide the total cost by 1,000 and round up. This is the number of weeks needed to complete the building.
A character may construct a large building in stages, adding on to the existing structure after acquiring more gold through adventuring. In this case, use common sense when building. (you can't add a third floor before the second or make the second floor larger than the first floor, etc.)
Basic Components can be purchased in any size settlement. Advanced Components can only be purchased in a larger settlement, a town or a city. If you are trying to put an Alchemy Lab in your village dwelling, you would need to travel to the nearest town or city and arrange for the work, which could be more expensive, or require a favor in return.
* An upgrade costs the difference in gold between the old room and the new room.
Maintenance Costs
Some rooms have maintenance costs, weekly costs to keep the room stocked and operational. If the room is being used as part of a business, the room's maintenance costs are considered part of the business' maintenance costs.Room Upgrades
Room Creation Costs assume building from scratch. Some rooms can be upgraded to more expensive rooms with the cost being the difference between the original room and it’s upgrade (see below).Reconstruction
When reconstructing a damaged or abandoned room halve the costs and round up.Rooms - Basic Components
ROOM/TEAM
COST TO CREATE
Maintenance/week
Animal Pen
250 gp
3 gp
Bath
130 gp
0
Bedroom
300 gp
0
Book Repository/Library
460 gp
5 gp
Bunks
400 gp
4 gp
Common Room
300 gp
0
Courtyard
180 gp
0
Farmland
600 gp
6 gp
Furnishings
300 gp
0
Game Room
300 gp
0
Garden
180 gp
2 gp
Kitchen
160 gp
2 gp + 2 gp/resident
Lavatory
120 gp
1 gp
Lodging
430 gp
4 gp
Nursery
250 gp
3 gp
Office
120 gp
1 gp
Pit
40 gp
0
Sewing Room
300 gp
3 gp
Shack
100 gp
0
Sitting Room
480 gp
0
Stall
250 gp
3 gp
Storage
120 gp
0
Storefront
190 gp
2 gp
Workstation
300 gp
3 gp
ROOMS - ADVANCED
Alchemy Lab
390 gp
3 gp
Altar
210 gp
2 gp
Armory
390 gp
4 gp
Artisan's Workshop
360 gp
4 gp
Auditorium
910 gp
0
Ballroom
760 gp
0
Bar
250 gp
3 gp
Battle Ring
800 gp
8 gp
Bell Tower
450 gp
0
Brewery
380 gp
4 gp
Burial Ground
350 gp
0
Cell
180 gp
2 gp
Ceremonial Room
1,180 gp
12 gp
Classroom
250 gp
0
Clockwork Shop
360 gp
4 gp
Confessional
100 gp
0
Crypt
490 gp
0
Defensive Wall
260 gp
0
Dock
320 gp
3 gp
Dojo
310 gp
3 gp
Drawbridge
320 gp
3 gp
Escape Route
360 gp
0
False Front
190 gp
2 gp
Forge
370 gp
4 gp
Fortification
300 gp
3 gp
Gatehouse
630 gp
6 gp
Gauntlet
160 gp
2 gp
Greenhouse
300 gp
3 gp
Habitat
790 gp
8 gp
Hatchery
170 gp
2 gp
Infirmary
370 gp
4 gp
Labyrinth
370 gp
4 gp
Laundry
120 gp
1 gp
Leather Workshop
310 gp
3 gp
Magic Repository/Laboratory
730 gp
7 gp
Mill Room
300 gp
3 gp
Observation Dome
440 gp
4 gp
Printer
380 gp
4 gp
Reliquary
260 gp
3 gp
Sanctum
190 gp
2 gp
Sauna
120 gp
1 gp
Scriptorium
320 gp
3 gp
Scrying Room
550 gp
6 gp
Secret Room
220 gp
0
Sewer Access
110 gp
0
Sports Field
790 gp
8 gp
Statue
60 gp
0
Summoning Chamber
1,040 gp
10 gp
Throne Room
1,650 gp
17 gp
Tollbooth
110 gp
1 gp
Torture Chamber
330 gp
3 gp
Trap
Special
Special
Trophy Room
250 gp
0
Vault
300 gp
0
War Room
300 gp
3 gp
Room Upgrades*
Room Upgrades to Room
Upgrades to
Animal Pen
Habitat
Ballroom
Auditorium
Battle Ring
Sports Field
Book Repository/Library
Magic Repository/Laboratory
Bunks
Lodging
Burial Ground
Crypt
Ceremonial Room
Throne Room
Common Room
Ballroom, Ceremonial Room, Throne Room
False Front
Storage, Storefront
Garden
Greenhouse
Gauntlet
Gatehouse
Guard Post
Gatehouse
Reliquary
Vault
Sauna
Bath
Scriptorium
Printer
Secret Room
Escape Route
Shack
Lavatory, Storage
Stall
Habitat
Storage
Office, Vault
Tollbooth
Guard Post
Vault
Secret Room
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