Wildling Type: Tirruu
Proud and stubborn, the Tirruu are a Wildling Bird-People who live among soaring mountain ranges and snow-capped peaks. Though they tend to stay isolated from inhabitants living at lower elevations, Tirruu are known for their love of music and fondness for hardy travelers who make the arduous climb to their mountaintop homes.
"Bastion couldn't decide whether he feared or loved the mountains of Kyrale. True, he was frighteningly afraid of heights, but at the same time his best friend Riko was a Tirruu, and boy did those bird-folk know how to put on a grand ol' time. Plus, word in the valley said that a traveling storyteller from a place called Guudala had stopped to rest at one of the Tirru's villages for a couple of days and promised to share a few stories and plays. With Riko's parents hosting dinner and exciting tales waiting for him, Bastion pulled his backpack straps tighter and, making sure he had packed enough rations, started the long trek upwards into the mountains that Riko called home." -A young Durgon's journey to visit a Tirruu friend.
Talent: Ancestral Instinct
Gameplay Traits
- Ability Score Increase. Increase one ability score by 2 and increase a different one by 1, or increase three different scores by 1. The Tiruu are known for their gentle wit and playful tunes, while others are known for their quick tongue and deadly accuracy. It is recommended to put 2 in Dexterity and 1 in Intelligence or Charisma.
- Creature Type. You are a Wildling. You also have the Humanoid tag for any prerequisite or effect that requires you to be Humanoid.
- Size. Your size is Medium.
- Speed. Your walking speed is 30 feet.
- Languages. You can speak, read, and write your Ancestral Instinct (see below) and one other Trade language of your choice. You can also understand Venra, though you cannot speak it naturally.
- Age. Though they display rapid growth and reach adult maturity more quickly than Hearts around ages 13-15 years, most Tirruu rarely live older than 60 years of age.
- Alignment. Though temperaments can vary across the different bird types, the Tirruu are known for their warm hospitality and spirited celebrations. Most Tirru are known to take a positive outlook on life, trending towards a chaotic nature more so than a well-mannered upbringing.
- Airborne Glider. Using your feathered arms, you can slow your fall and glide short distances. When falling you can use your reaction to spread your arms, stiffening your wing feathers and slowing your descent. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage when you land. If you would fall at least 10 feet in this way, you may fly up to your movement speed in any direction you choose, landing in the space where you finished your movement. You cannot choose to move upwards more than 10 feet, and you cannot glide while encumbered, wearing or carrying heavy armor and weapons, or wielding a shield (though you may drop any held items as part of your reaction to spread your arms).
- Wing Flap. As a bonus action, you can use your powerful feathered arms to propel yourself upward a distance equal to half your movement speed. You can use it in conjunction with a regular jump, but not while gliding.
- Of Wind and Song. You have proficiency with the shortbow and longbow. Additionally, you have proficiency in one musical instrument of your choosing.
- Aerial Champion. Starting at 5th level, you may take the Dash action as a bonus action while gliding to fly an additional distance up to your movement speed. Additionally, while gliding, you can choose to move upwards up to 30 feet instead of 10 feet.
Roleplay Traits
Below are additional traits called Talents and Restrictions that are used when playing as a Draelish or Wildling. Designed to be more roleplay-centric in order to inspire the use of lore when problem solving, players and GMs are encouraged to go beyond these traits when playing or planning an encounter by using their knowledge of the world. When playing as a Wildling, you must use the Restrictions listed. Restriction: Feathered Protection- Your plumage keeps you warm in freezing temperatures. You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit. However, you have disadvantage on saving throws to avoid taking exhaustion due to temperatures reaching above 100 degrees Fahrenheit.
- You count as one size smaller when determining your carrying weight and the weight you can push, drag, or lift.
Talent: Ancestral Instinct
- You can communicate simple ideas to any bird-like Club or Iso-Beast that has a flying speed. They can understand your words, though you have no special ability to understand them in return (Your GM determines what counts as bird-like).
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