Cantrip: Ignite Fire

Sorcery (Conjuration)

You ignite a supernatural fire that fills a 5-foot cube in a space you can see on the ground. A creature in the fire’s space when you cast the spell must succeed a Dexterity saving throw or take 1d8 fire damage. A creature that enters the fire’s space for the first time or ends their turn there must repeat the saving throw against the effect. Flammable objects in the area that aren’t being worn or carried catch fire.

  • At Higher Levels. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Source: KCCC

  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • Ritual: No



Cover image: by Yaroslav Golubev

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