Cantrip: Black Ice

Sorcery (Conjuration)

You cause a patch of nearly transparent ice to form on ground that you can see within range. Until the spell ends, the supernatural ice fills a 5-foot square. Any Medium or smaller creature on the ice's space when you cast the spell must succeed on a Dexterity saving throw or take 1d6 cold damage and fall prone. A creature must also make the saving throw when it moves onto the ice's space for the first time on a turn or ends its turn atop it.  
  • At Higher Levels. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Source: SDS (Frostbite)
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • Ritual: No


Cover image: by Yaroslav Golubev

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