7th-level Spell: Etherealness

Aspetheurgy (Transmutation)

You step into the peripheral regions of the Spirit Realm, in the area where it overlaps with the Physical Realm. You remain between Realms for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. You can see and hear the Physical Realm, but everything there looks gray, and you can’t see anything more than 60 feet away.

While within the Spirit Realm, you can only affect and be affected by other creatures within that realm. Creatures that aren’t in the Spirit Realm can’t perceive you and can’t interact with you, unless a special ability or magic has given them the ability to do so, such as Auramancy.

You ignore all objects and effects that aren’t within the Spirit Realm, allowing you to move through objects you perceive on the Physical Realm. When the spell ends, you immediately return to the Physical Realm in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.

This spell has no effect if you cast it while you are already within the Spirit Realm.

  • At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures (including you) for each slot level above 7th. The creatures must be within 10 feet of you when you cast the spell.

Source: PHB'14 (modified)

  • Casting Time: 1 action
  • Range: Self
  • Components: V, S
  • Duration: Up to 8 hours
  • Ritual: No


Cover image: by Yaroslav Golubev

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