7th-level Spell: Channel Connection

Aspetheurgy (Conjuration)

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you know of as long as it is within 10 miles of you. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature.   The destination you choose must be known to you, either through a permanent Teleportation Circle whose sigil sequence you know or by possessing an associated object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb. The destination must be within the Physical Realm. If you are within the Spiritual Realm when you cast this spell, you can teleport back into the Physical Realm using this spell. You and your group (or the target object) appear where you want to within the designated circle or destination.  
  • At Higher Levels. When you cast this spell using an 8th level spell slot, the range increases out to 100 miles. When you cast this spell using a 9th level spell slot, the range increases out to 500 miles.
Source: TfV (Teleport)
  • Casting Time: 1 action
  • Range: 10 feet
  • Components: V
  • Duration: Instantaneous
  • Ritual: No
You cannot teleport into the Wild Kingdoms using this spell. To teleport to a specific Wild Kingdom, you must use the Wilds Shift spell and any restrictions that apply to it.


Cover image: by Yaroslav Golubev

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