7th-level Spell: Arcanist's Sword

Aspetheurgy (Conjuration)

You create a glowing sword-shaped plane of condensed Fluxflame that hovers within range. It lasts for the duration. When the sword appears and as a bonus action on subsequent turns, you can give the sword a command:  
  • Attack: The sword will move up to 20 feet toward a creature and attack it, making a melee spell attack. On a hit, the target takes 3d10 + your spell casting ability modifier force damage on hit.
  • Guard: The sword will move up 20 feet toward a creature. It grants half cover to the creature while it shares that creature's space as it attempts to deflect incoming attacks. The first time a hostile creature comes within 5 feet of the sword, it will attack that creature, making a melee spell attack. On a hit, the target takes 3d10 + your spell casting ability modifier force damage on hit. It cannot attack again until you issue a command again.
  • Spin: The sword will move up to 20 feet toward a point, when it reaches that point it will begin to spin in a deadly whirl. Creatures that start their turn in the sword's space, or passes within 5 feet of the sword for the first time on its turn must succeed on a Dexterity saving throw, or take 4d10 force damage.
Source: KCC (Mordenkainen's Sword)
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S, M (a miniature platinum sword with a grip and pommel of copper and zinc, worth 250gp)
  • Duration: 1 minute
  • Ritual: No


Cover image: by Yaroslav Golubev

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