6th-level Spell: Wound
Sorcery (Necromancy)
You send a surge of negative energy into a creature that you
can see within range. The target must make a Constitution
saving throw. On a failed save, it takes 14d6 necrotic damage,
or half as much damage on a successful save. The target's hit
point maximum is reduced for 1 hour by an amount equal to
the necrotic damage it took.
Source: SDS (Harm)
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
- Ritual: No
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