6th-level Spell: Wind of Ruin
Sorcery/Whispering (Enchantment)
You summon a dreadful wind, which begins at a point you can see within range and sweeps through a line 60-feet long and 10-feet wide. All creatures the wind passes through must make a Charisma saving throw or become cursed for the duration. While cursed in this way, a creature suffers from the following penalties:
- It has disadvantage on all Strength, Dexterity, and Constitution ability checks.
- Anytime it makes an attack roll, it must roll 1d6 and subtract the result from the d20 roll.
- At the start of each of its turns, its current and maximum hit points are reduced by 2d10. Its maximum hit points can’t go below 1 as a result of this spell, and the reduction ends after a long rest.
A target can repeat the saving throw at the end of each of its turns, ending the effect for itself on a success.
Source: SMS
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (a crow’s wing)
- Duration: Concentration, up to 1 minute
- Ritual: No
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