6th-level Spell: Whiteout

Sorcery/Whispering (Evocation)

You create a terrible ice storm, occupying a 30-foot radius sphere centered on a point you can see within range. The area is heavily obscured, and any creature entering the area on its turn or starting its turn there must make a Constitution saving throw. On a failure, a creature takes 6d8 cold damage and has its speed reduced by half until the end of its next turn. A creature whose speed is already reduced by this spell is additionally restrained until the end of its next turn. Water in the area instantly freezes.  
  • At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th.
Source: SMS (Whiteout, modified)
  • Casting Time: 1 action
  • Range: 300 feet
  • Components: V, S, M (a pinch of silver dust)
  • Duration: Concentration, up to 10 minutes
  • Ritual: No


Cover image: by Yaroslav Golubev

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