6th-level Spell: Sky Omen

High Magic (Illusion)

You create a gigantic stationary symbol in a part of the sky you can see. You control the appearance of this omen, which displays animations up to 10 minutes in length. The image is visible for a radius of 1 mile. It is obviously unnatural and cannot be mistaken for a real object.   The first time a creature sees the omen, it must make a Wisdom saving throw. A creature can choose to fail its saving throw if it interprets the omen positively. On a failure, it suffers one of the following effects (or another appropriate effect upon its confidence or morale, as determined by the GM). At the end of every day, a creature can repeat its saving throw against this spell.  
  • Terror. A creature failing the save is frightened of the omen.
  • Awe. A creature failing the save is charmed and will not willingly move anywhere it cannot see the omen.
  • Courage. A creature has advantage on saving throws against fear and charm effects while it can see the omen.
At Higher Levels. If you cast this spell using a 7th-level spell slot, the radius is 6 miles and the duration is concentration, up to 8 hours. If you use an 8th-level spell slot, the radius is 12 miles and the duration is concentration, up to 24 hours. If you use a 9th-level spell slot, the radius is 18 miles, the spell no longer requires concentration, and it lasts until dispelled.   Source: SDS (Skywrite)
  • Casting Time: 1 action
  • Range: Sight
  • Components: V, S
  • Duration: Concentration, up to 1 hour
  • Ritual: No


Cover image: by Yaroslav Golubev

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