6th-level Spell: Sanguine Doom
Sorcery/Whispering (Necromancy)
You target a point within range. Darkness washes over in a 30-foot radius area extinguishing all lights (including lights
caused by supernatural effects of a lower level spell) as blood rains
down from above over the area. Creatures and objects that are
not being worn or carried within the area take 4d6 acid
damage, and creatures must make a Wisdom saving throw
against being cursed with doom.
On a failure, the creature gains the doomed curse, and the
next time they are hit with an attack roll, that attack becomes
a critical hit. On a success, they suffer no further effect.
Source: KCC
- Casting Time: 1 action
- Range: 120 feet
- Components: S, M (a splash of your blood worth at least 6 hit points, which the spell consumes)
- Duration: Instantaneous
- Ritual: No
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