6th-level Spell: Glacial Orbs
Sorcery (Conjuration)
You conjure five bitterly cold balls in your hand. A creature
can hold a ball, hand it to another creature, throw it up to 60
feet, or use it as ammunition for a sling or appropriate
weapon. A ball shatters on impact and explodes in a 15-foot
radius or evaporates when the spell ends.
Each creature within the area must make a Dexterity
saving throw or take 3d8 cold damage and have its
movement speed halved until the end of its next turn. On a
success, it takes half as much damage and no other effects.
- At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you create an additional ball for each level above 6th.
- Casting Time: 1 action
- Range: Self
- Components: V, S, M (a pinch of blue sand)
- Duration: Concentration, up to 10 minutes
- Ritual: No
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