6th-level Spell: Form of Water
Sorcery/Whispering (Transmutation)
You become a surge of elemental water. Until the spell ends, you gain the following benefits:
- You have resistance to bludgeoning, piercing, and slashing damage from mundane attacks.
- You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature, it must pass a Strength saving throw or be knocked prone.
- You can use your action to unleash a blast of water 15-feet long and 5-feet wide extending from you in a direction your choice. Each creature in the line must make a Strength saving throw. A creature takes 5d6 bludgeoning damage and is knocked prone on a failed save, or half as much and isn't knocked prone on a successful one.
- Casting Time: 1 action
- Range: Self
- Components: V, S
- Duration: Concentration, up to 10 minutes
- Ritual: No
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