6th-level Spell: Final Flame
High Magic (Evocation)
You place an ember of divine flame within a creature, which
lies dormant until it is triggered, either by the creature
carrying as a bonus action, or automatically if that creature is
reduced to zero hit points.
When the flame is activated, it explodes outward,
causing all creatures within 20 feet to make a Dexterity saving
throw. On a failure, they take 8d6 radiant damage. On a success,
they take half as much damage. The creature that triggered
the flame then regains 8d6 hit points.
Source: KCC
- Casting Time: 1 action
- Range: Touch
- Components: V, S, M (a phoenix's feather)
- Duration: 8 hours
- Ritual: No
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