6th-level Spell: Chrono Conjunction
High Magic (Transmutation)
As a reaction to a creature rolling a save, ability check, or
attack roll, you search all possible timelines and merge the
outcome you desire with reality, selecting a value from 1 to 20
as the outcome of their roll. If the creature is an unwilling
target of your temporal manipulation, they can attempt to
resist it, making a Charisma saving throw. If the manipulation
succeeds, you change the outcome to the selected outcome of
the roll.
Once you cast this spell, you cannot cast it again until 24
hours have passed.
Source: KCC
- Casting Time: 1 reaction, which you take when a creature you can see within 60 feet rolls a save, ability check, or attack roll.
- Range: 60 feet
- Components: V, S, M (something from the past or future)
- Duration: Instantaneous
- Ritual: No
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