6th-level Spell: Chrono Conjunction

High Magic (Transmutation)

As a reaction to a creature rolling a save, ability check, or attack roll, you search all possible timelines and merge the outcome you desire with reality, selecting a value from 1 to 20 as the outcome of their roll. If the creature is an unwilling target of your temporal manipulation, they can attempt to resist it, making a Charisma saving throw. If the manipulation succeeds, you change the outcome to the selected outcome of the roll.   Once you cast this spell, you cannot cast it again until 24 hours have passed.   Source: KCC
  • Casting Time: 1 reaction, which you take when a creature you can see within 60 feet rolls a save, ability check, or attack roll.
  • Range: 60 feet
  • Components: V, S, M (something from the past or future)
  • Duration: Instantaneous
  • Ritual: No


Cover image: by Yaroslav Golubev

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