6th-level Spell: Call Malevolent Entity

Dream Magic (Conjuration)

You call forth a hulking, midnight-colored entity from deep within the Spiritual Realm. It possesses a towering neck and four, pillar-like legs, but no mouth, and has only a single, glowing eye. It manifests in an unoccupied space that you can see within range. It takes the form of the Malevolent Entity stat block. The entity disappears when it drops to 0 hit points or when the spell ends.   The entity is an ally to you and your companions for the duration of the spell, but constantly seethes with malevolent energy the closer you get to it. In combat, the entity shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.  
  • At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, use the higher level wherever the spell’s level appears in the stat block.
Source: TfV
  • Casting Time: 1 action
  • Range: 90 feet
  • Components: V, S, M (a milky aquamarine jewel carved with a lidless eye, worth at least 600gp)
  • Duration: Concentration, up to 1 hour
  • Ritual: No
Glimpse of Beyond:
  • You receive the Tainted condition every time you cast this spell.


Cover image: by Yaroslav Golubev

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