6th-level Spell: Call for Aid

Sorcery (Conjuration)

You seek assistance from a mighty being of the Wilds - an Elemara, an Faelyn, or some other legendary and powerful creature. It sends one of its loyal servants to aid you, which appears in an unoccupied space within range.   When the creature appears, it is friendly but under no obligation to help you. It speaks at least one language you speak. It typically demands payment for its aid, in a form appropriate to the creature (for example, gems for a Faelyn or flux for an Elemara). When payment has monetary value, it usually is 50gp per minute, 500gp per hour, or 5,000gp per day. It may be decreased or increased as much as 50% depending on whether the Wildling endorses the task, or is endangered by the task. The cost usually increases when repeatedly seeking the same Wild Kingdom, but it's services may also be free the first time you seek assitance from it if the Wild Kingdom favors you.   Services can be anything appropriate to the creature summoned. Creatures will rarely agree to tasks that are suicidal, impossible, abhorrent, or especially lengthy. After the creature completes the task, or you are unable to satisfy its payment, it returns to its home Wild Kingdom.   Source: SDS (Planar Ally/modified)
  • Casting Time: 10 minutes
  • Range: 30 feet
  • Components: V, S
  • Duration: Instantaneous
  • Ritual: No


Cover image: by Yaroslav Golubev

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