6th-level Spell: Alter Weather
Sorcery/Whispering (Transmutation)
You seize the air currents above you, taking control of the local weather. You must be aboveground, with sight of the sky, to cast or maintain this spell.
When you cast the spell, you can choose to shift the Precipitation, Temperature, and Wind each by one level on the charts below. It takes 30 minutes for the conditions to change, after which you can change them again. The charts suggest weather effects, and your GM may determine any additional effects resulting from the change in weather. Your GM may also rule that fire or cold resistance, hot or cold weather gear, or other measures partly or completely protect a creature against the effects. After the spell ends, the weather begins to return to its original state, changing at the same rate of 30 minutes per stage. If you cast the spell again before it returns to its original state, you can alter it starting at its current state.
- At Higher Levels. When you cast this spell using a spell slot of 7th level, the duration goes up to 8 hours, and the area increases to a 5-mile radius. When you cast this spell using a spell slot of 8th level, the duration goes up to 24 hours, and the area increases to a 10-mile radius. When you cast this spell using a spell slot of 9th level, the duration goes up to 1 week, and the area increases to a 25-mile radius.
Precipitation
- Higher stages include all the effects of lower stages.
Temperature
- Stage 1 includes the effects of stage 2, and stage 7 includes the effects of stage 6.
Wind
- Higher stages include all the effects of lower stages.
- Casting Time: 1 action
- Range: Self (1-mile radius)
- Components: V, S, M (a silver dish and a glass tube filled with quicksilver)
- Duration: 1 hour
- Ritual: No
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