5th-level Spell: Wall of Misery
Sorcery/Whispering (Enchantment)
You pull aspects from the Death Wilds and create a plane of roiling shadow, standing as a wall at a point you can see within range. The wall appears in any orientation you choose: horizontally, vertically, or diagonally. It can be free floating, or it can rest on a solid surface. It can be up to 60 feet long, 10 feet high, and 5 feet thick. The wall blocks line of sight for other creatures, but is transparent to you. If the wall is in darkness, a creature unaware of it must succeed on a Perception check with a DC equal to your spell save DC in order to see it.
When the wall appears, each creature in its area must make a Charisma saving throw. On a failure, it takes 4d8 necrotic damage and is cursed for 1 minute. While cursed in this way, a creature can't recover hit points, and it must roll 1d6 whenever it makes an attack roll, saving throw, or ability check, and subtract the result from the roll. A cursed creature can repeat the Charisma save at the end of each of its turns, ending the effect on itself on a success.
A creature that ends its turn in the wall’s area takes 4d8 necrotic damage.
As a bonus action, you can move the wall up to 15 feet in any direction. You can either shift the entire wall, or move one of its end points.
Source: SMS
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (a pinch of black sand)
- Duration: Concentration, up to 10 minutes
- Ritual: No
Comments