5th-level Spell: Wall of Bones

Whispering (Necromancy)

A wall of jagged bones appears on a solid surface you can see within range. The wall is 12 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at least one other panel.

If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it is pushed outside the wall to a space of its choice.

The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall must be vertical and rest on the ground. It is an object that can be damaged and thus breached. Each panel has AC 10 and 80 hit points, and is vulnerable to bludgeoning damage. Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the GM's discretion. The wall disappears when the spell ends.

When a creature starts its turn adjacent to the wall or moves within 5 feet of the wall for the first time on its turn, skeletal hands reach out to try and grapple it. The creature must make a Dexterity saving throw or take 2d8 necrotic damage and become grappled. While grappled in this way, it takes 2d8 necrotic damage at the start of each of its turns.

  • At Higher Levels. When you cast this spell with a spell slot of 7th level or higher, then if you maintain your concentration on this spell for its full duration, the wall becomes permanent and can't be dispelled.

Source: SMR

  • Casting Time: 1 action
  • Range: 15 feet
  • Components: V, S, M (a handful of bone slivers)
  • Duration: Concentration, up to 10 minutes
  • Ritual: No



Cover image: by Yaroslav Golubev

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