5th-level Spell: Vampiric Brand
Sorcery (Necromancy)
You force a creature within range to make a Wisdom
saving throw. On a failure, a vampiric brand appears
on its flesh. Until the spell ends, any time the target
takes damage, it takes an additional 2d6 necrotic
damage, and you regain hit points equal to half the
necrotic damage dealt. Any time the branded creature
regains hit points, you regain half as much.
The branded creature can repeat its saving throw at
the end of each of its turns, ending the spell on a
success.
Source: KCC
- Casting Time: 1 action
- Range: 30 feet
- Components: S, M (a splash of your blood worth at least 5 hit points, which the spell consumes)
- Duration: Concentration, up to 1 minute
- Ritual: No
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