5th-level Spell: Sudden Hazards
Aspetheurgy (Illusion)
You cause illusions of deadly traps or other hazards to
spring up, filling a 60-foot cube originating from you.
Swinging blades, lava flows, or other phantom hazards
fill the minds of each creature of your choice within the
area. An affected creature can move at half speed to
evade the dangers, or move at its normal speed and
take 1d8 psychic damage for each 5 feet it moves
within the area. Any affected creature ending its turn
in the area must make a Dexterity saving throw. It
takes 5d8 psychic damage on a failure or half as much
on a success.
Each time a creature ends its turn in the area, it can
make a Wisdom saving throw. On a success, it realizes
the traps are fake, and the spell ends for that creature.
Source: KCC
- Casting Time: 1 action
- Range: Self (60-foot cube)
- Components: V, S
- Duration: Concentration, up to 1 minute
- Ritual: No
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