5th-level Spell: Spectral Maw

Whispering (Evocation)

You create a Large, spectral head of an Iso-Beast of your choice made of shimmering, translucent force in an unoccupied space that you can see within range. The spectral head lasts for the spell’s duration, and it moves at your command, mimicking the movements and expressions of your own face.   The spectral head is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The spectral head doesn’t fill its space.   When you cast the spell and as a bonus action on your subsequent turns, you can move the spectral head up to 60 feet and then cause one of the following effects with it:  
  • Headbutt. The head strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage.
  • Knockback. The spectral head attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the head’s Strength contested by the Strength (Athletics) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the head pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The head moves with the target to remain within 5 feet of it.
  • Chomping Maw. The spectral head attempts to chomp down onto a Huge or smaller creature within 5 feet of it, grappling it with its powerful maw. You use the head’s Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the head is grappling the target, you can use a bonus action to have the head bite down hard on the grappled creature. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.
  • Vanguard. The spectral head interposes itself between you and a creature you choose until you give the head a different command. The head moves to stay between you and the target, providing you with half cover against the target. The target can’t move through the head’s space if its Strength score is less than or equal to the head’s Strength score. If its Strength score is higher than the head’s Strength score, the target can move toward you through the head’s space, but that space is difficult terrain for the target.
  At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage from the Headbutt option increases by 2d8 and the damage from the Chomping Maw increases by 2d6 for each slot level above 5th.   Source: PHB'14 (Bigby's Hand)
  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S, M (an eggshell and a snakeskin glove)
  • Duration: Concentration, up to 1 minute
  • Ritual: No


Cover image: by Yaroslav Golubev

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