5th-level Spell: Phantom Web
Aspetheurgy (Illusion)
You create a mass of illusory spiderwebs, crawling with illusory spiders, centered on a point of your choice within range. When you cast the spell, you can designate any number of creatures to be immune to the spell. The webs fill a 20-foot cube, and are difficult terrain for all affected creatures.
When a creature starts its turn in the webs or enter them during its turn, they must make an Intelligence saving throw. On a failed save, the creature is restrained. They can spend their action to attempt to break free, attempting another saving throw.
As a bonus action, you can command one of the illusory spiders to attack any creature in the web or within 10 feet of its edge. Make a melee spell attack against the target. On a hit, the target suffers 4d6 psychic damage, and if they are outside the web, a Large or smaller target is dragged up to 10 feet toward the web.
- At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 for each slot level above 5th.
- Casting Time: 1 action
- Range: 120 feet
- Components: V, S
- Duration: Concentration, up to 1 hour
- Ritual: No
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