5th-level Spell: Necromantic Storm
Sorcery/Whispering (Necromancy)
You tear a rift to the Death Wilds, summoning forth a flood of
negative energy. Choose a point within 60 feet to open the
rift. All creatures besides Constructs, Spirits, and Undead within 10 feet must make a
Constitution saving throw, taking 6d8 necrotic damage on a
failure or half as much on a success. If a creature is killed by
this spell, the blast spreads, affecting a 10-foot radius around
that creature as well. A creature cannot be damaged twice by
the spell, and the spell ends after damaging 10 creatures.
If a humanoid dies from this spell, it rises as a Zombie at
the start of your next turn and attack the closest living
creature. The GM may either use the Zombie statistics from
the Monster Manual, or the Zombie template as described in
Reanimation. At the GM's discretion, other creature types may
rise as different Undead.
- At Higher Levels. When you cast this spell with a spell slot of 6th level or higher, the maximum number of creatures damaged increases by 2 for each slot level above 5th.
- Casting Time: 1 action
- Range: 60 feet
- Components: V, M (a piece of tattered black silk)
- Duration: Instantaneous
- Ritual: No
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