5th-level Spell: Morph Earth

Sorcery (Transmutation)

You transform up to a 40-foot cube of earth with one of the following effects:  
  • Create Mud. Rock and dirt in the area becomes mud for the spell's duration. Creatures sink into the ground, and each foot that a creature moves costs 4 feet of movement. If a creature is on the ground when you cast the spell, moves into the area for the first time, or ends its turn there, it must make a Strength saving throw. On a failed save, the creature is restrained. As an action, a restrained target or another creature within 5 feet can end the restrained condition.
  • Create Rock. An area of wet earth less than 10 feet deep becomes rock for the spell's duration. Any creature standing in the mixture when it hardens must make a Dexterity saving throw. On a successful save, a creature moves to an unoccupied surface space. On a failed save, a creature is restrained. As an action, a restrained target or another creature within 5 feet can end the restrained condition by succeeding on a Strength (Athletics) check against your spell save DC. The rock has AC 15 and 25 hit points and is immune to poison and psychic damage.
Source: SDS (Transmute Rock)
  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S, M (a handful of rice and water)
  • Duration: Until dispelled
  • Ritual: No


Cover image: by Yaroslav Golubev

Comments

Please Login in order to comment!