5th-level Spell: Disrupting Smite
High Magic (Evocation)
The next time you hit a creature with a melee weapon attack
before this spell ends, you create cracks between their spirit and their body. The attack deals an
extra 5d10 force damage, and the target must make a
Charisma saving throw. On a failure, it becomes
incapacitated and gains resistance to all damage as it is
caught between the Physical and Spiritual Realm. The target repeats the saving
throw at the end of each of its turns, ending the effect on a
success.
Source: SDS (Banishing Smite)
- Casting Time: 1 bonus action
- Range: Self
- Components: V
- Duration: Concentration, up to 1 minute
- Ritual: No
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