5th-level Spell: Disrupting Smite

High Magic (Evocation)

The next time you hit a creature with a melee weapon attack before this spell ends, you create cracks between their spirit and their body. The attack deals an extra 5d10 force damage, and the target must make a Charisma saving throw. On a failure, it becomes incapacitated and gains resistance to all damage as it is caught between the Physical and Spiritual Realm. The target repeats the saving throw at the end of each of its turns, ending the effect on a success.   Source: SDS (Banishing Smite)
  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V
  • Duration: Concentration, up to 1 minute
  • Ritual: No


Cover image: by Yaroslav Golubev

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