5th-level Spell: Deglove Creature
Sorcery (Necromancy)
You point at a creature within range, and attempt to
make its skeleton rip free of its body. The creature
must make a Constitution saving throw. The target
takes 7d10 + 7 necrotic damage on a failed save, or
half as much damage on a successful one.
If this damage kills the target, its flesh sloughs of its
skeleton, collapsing into a pile. Its skeleton emerges
and becomes a Skeleton (see attached),
hostile to all living creatures, and attacks the closest
target.
Source: KCC
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (a finger bone)
- Duration: Instantaneous
- Ritual: No
Touch of Darkness:
- You receive the Tainted condition every time you cast this spell.
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