5th-level Spell: Deglove Creature

Sorcery (Necromancy)

You point at a creature within range, and attempt to make its skeleton rip free of its body. The creature must make a Constitution saving throw. The target takes 7d10 + 7 necrotic damage on a failed save, or half as much damage on a successful one.   If this damage kills the target, its flesh sloughs of its skeleton, collapsing into a pile. Its skeleton emerges and becomes a Skeleton (see attached), hostile to all living creatures, and attacks the closest target.   Source: KCC
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S, M (a finger bone)
  • Duration: Instantaneous
  • Ritual: No
Touch of Darkness:
  • You receive the Tainted condition every time you cast this spell.


Cover image: by Yaroslav Golubev

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