4th-level Spell: Violent Crush
High Magic (Transmutation)
You attempt to supernaturally crush a Large or smaller
creature or object within range by distorting the gravity around it. The target must
make a Strength saving throw. On a failure, it takes
6d12 bludgeoning damage and falls prone. On a
success, it takes half as much damage and does not
fall prone.
- At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d12 for each slot level above 4th.
- Casting Time: 1 action
- Range: 30 feet
- Components: V, S
- Duration: Instantaneous
- Ritual: No
Comments