4th-level Spell: Time Loop
High Magic (Transmutation)
You force a creature within range to repeat its last
turn. The target must succeed on a Wisdom saving
throw or have its personal timeline adjusted so that it
repeats its last action in a preordained loop on its
next turn. As the rest of the world may have changed,
it attempts to repeat its last action to the best of its
ability, including moving the same distance in the
same direction, attacking the same target, or taking
the same action.
If the target's attempts to repeat its turn conflict,
the caster decides which part of the turn takes
precedence. While a creature is compelled to repeat
its turn, it cannot be compelled to move into
obviously dangerous ground, such as a fire or a pit.
Source: KCC
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (a detailed list of the actions and movement that the target creature took on its last turn, which the spell consumes)
- Duration: 1 round
- Ritual: No
Note Taking
- Unlike most material components, for convenience sake, this spell’s material components is required by the player in addition to their character (whose detailed list does not need to be a physical object, simply the knowledge of their target’s actions), and consequently requires some preparation and attention to detail on the player’s part to avoid making the GM having to keep track of such details.
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