4th-level Spell: Time Loop

High Magic (Transmutation)

You force a creature within range to repeat its last turn. The target must succeed on a Wisdom saving throw or have its personal timeline adjusted so that it repeats its last action in a preordained loop on its next turn. As the rest of the world may have changed, it attempts to repeat its last action to the best of its ability, including moving the same distance in the same direction, attacking the same target, or taking the same action.   If the target's attempts to repeat its turn conflict, the caster decides which part of the turn takes precedence. While a creature is compelled to repeat its turn, it cannot be compelled to move into obviously dangerous ground, such as a fire or a pit.   Source: KCC
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S, M (a detailed list of the actions and movement that the target creature took on its last turn, which the spell consumes)
  • Duration: 1 round
  • Ritual: No
Note Taking
  • Unlike most material components, for convenience sake, this spell’s material components is required by the player in addition to their character (whose detailed list does not need to be a physical object, simply the knowledge of their target’s actions), and consequently requires some preparation and attention to detail on the player’s part to avoid making the GM having to keep track of such details.


Cover image: by Yaroslav Golubev

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