4th-level Spell: Suffocate
Sorcery (Transmutation)
You create a whirling sphere of air around a creature
that causes them to struggle to breathe. The target
must make a Constitution saving throw. On a failure, it
loses 5d8 hit points due to lack of air, has disadvantage
on all ability checks, and cannot speak. On a success,
the target takes half as much damage and suffers no
other effects. For the duration, as an action, you can
force the creature to repeat this saving throw.
If a target fails its saving throw against this spell 3
times in a row, it becomes incapacitated until it
succeeds on a save or the spell ends. If you don’t use
your action to force the target to make a save, it
automatically attempts the save and succeeds at the
end of its next turn.
A creature that does not need to breathe is
unaffected by this spell.
Source: KCC
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
- Ritual: No
Comments