4th-level Spell: Suffocate

Sorcery (Transmutation)

You create a whirling sphere of air around a creature that causes them to struggle to breathe. The target must make a Constitution saving throw. On a failure, it loses 5d8 hit points due to lack of air, has disadvantage on all ability checks, and cannot speak. On a success, the target takes half as much damage and suffers no other effects. For the duration, as an action, you can force the creature to repeat this saving throw.   If a target fails its saving throw against this spell 3 times in a row, it becomes incapacitated until it succeeds on a save or the spell ends. If you don’t use your action to force the target to make a save, it automatically attempts the save and succeeds at the end of its next turn.   A creature that does not need to breathe is unaffected by this spell.   Source: KCC
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • Ritual: No


Cover image: by Yaroslav Golubev

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