4th-level Spell: Stinging Swarm
Whispering (Conjuration)
You conjure a supernatural swarm of flying insects that fill
a 5-foot cube within range. The swarm cannot be
damaged or destroyed. For the duration, you can use
a bonus action to command it to move up to 30 feet.
If the swarm enters another creature’s space, it stops
and stings the creature repeatedly, and cannot be
moved until the start of your next turn. The creature
takes 2d4 piercing damage and must succeed on a
Constitution saving throw or take 6d4 poison
damage.
Source: KCC
- Casting Time: 1 action
- Range: 60 feet (5-foot cube)
- Components: V, S
- Duration: Concentration, up to 1 minute
- Ritual: No
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