4th-level Spell: Shackle of Flame
Whispering (Conjuration)
You summon a ring of fire, which snaps shut on the target’s limb and attempts to pin it in place. The target must make a Dexterity saving throw. On a failure, it is shackled. While shackled, the target takes 6d6 fire damage at the start of each of its turns. The first time it attempts to move on its turn, it must make a Strength saving throw. On a failure, it takes 4d6 additional damage and its speed is reduced to 0 until the start of its next turn. On a success, the spell ends.
- At Higher Levels. When you cast this spell with a spell slot of 6th level or higher, both instances of damage are increased by 1d6 for every two slot levels above 4th.
Source: SMS (modified)
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (an iron manacle)
- Duration: Concentration, up to 1 minute
- Ritual: No
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