4th-level Spell: Rot
Sorcery (Necromancy)
You infuse a creature with a powerful burst of necrotic power,
causing its flesh to blacken and fall away. The target must
make a Constitution saving throw. On a failure, the target
takes 9d8 necrotic damage and has disadvantage on attack
rolls and ability checks until the end of your next turn. On a
success, it takes half as much damage and suffers no other
effects.
Constructs, Spirits, and Undead automatically succeed on this
saving throw, while Spades and Symbiotes have disadvantage.
- At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
- Casting Time: 1 action
- Range: 30 feet
- Components: V, S
- Duration: Instantaneous
- Ritual: No
Comments