4th-level Spell: Ribcage
Whispering (Necromancy)
You cause a series of giant bones to burst from the
earth around a point you can see on the ground
within range. The bones form a dome in a 10-foot
radius around the target point. Small or larger
creatures cannot pass through the cage, and attacks
that deal bludgeoning or slashing damage cannot be
made through it. The cage functions as half cover
against other attacks or spells that pass through it.
The cage has 40 hit points, AC 13, and is
vulnerable to bludgeoning damage. If it is reduced to
0 hit points, it crumbles to dust and the spell ends.
- At Higher Levels. When cast with a 5th level or higher spell slot, the cage has an additional 10 hit points for each level above 4th.
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (a rib bone)
- Duration: Concentration, up to 1 minute
- Ritual: No
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