4th-level Spell: Mirror Army

Aspetheurgy (Illusion)

You create an illusory duplicate of every allied creature of your choice within 30 feet. Until the spell ends, the duplicates move alongside their real counterparts and mimic their actions, making it impossible to track which is real.   Each time an affected creature is attacked, roll a d20 to determine whether the attack instead targets the duplicate. On a roll of 11 or higher, the attack targets the duplicate. A duplicate's AC equals 10 + the real creature’s Dexterity modifier. If a duplicate is hit by an attack, it is destroyed. Duplicates ignore all other damage and effects, and the spell ends once all duplicates have been destroyed.   A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight (such as blindsight), or if it has truesight or another means of automatically disbelieving illusions.   Source: KCC
  • Casting Time: 1 action
  • Range: Self (30 feet)
  • Components: V, S
  • Duration: 1 minute
  • Ritual: No


Cover image: by Yaroslav Golubev

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