4th-level Spell: Mirror Army
Aspetheurgy (Illusion)
You create an illusory duplicate of every allied
creature of your choice within 30 feet. Until the spell
ends, the duplicates move alongside their real
counterparts and mimic their actions, making it
impossible to track which is real.
Each time an affected creature is attacked, roll a
d20 to determine whether the attack instead targets
the duplicate. On a roll of 11 or higher, the attack
targets the duplicate. A duplicate's AC equals 10 + the
real creature’s Dexterity modifier. If a duplicate is hit
by an attack, it is destroyed. Duplicates ignore all
other damage and effects, and the spell ends once all
duplicates have been destroyed.
A creature is unaffected by this spell if it can’t see, if
it relies on senses other than sight (such as
blindsight), or if it has truesight or another means of
automatically disbelieving illusions.
Source: KCC
- Casting Time: 1 action
- Range: Self (30 feet)
- Components: V, S
- Duration: 1 minute
- Ritual: No
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