4th-level Spell: Melt Flesh

Sorcery (Transmutation)

You point at a creature you can see within range and curse it, placing a fearsome dissolving hex. The target must make a Constitution saving throw. On a failure, its skin becomes translucent and begins to slough off, as its body starts to melt from the outside. The target takes 8d4 acid damage at the start of each of its turns, its speed is halved, and all attacks against it are made at advantage.   The target repeats the saving throw at the end of each of its turns, ending the spell on a success. On a failure, the spell's damage increases by 2d4, as more of their body turns to acid and begins dissolving itself. As an action, a creature within 5 feet of the target can clear the acid away. If they do so, the next instance of the spell's damage is prevented, the spell's damage resets to 8d4, and the target has advantage on its next saving throw.  
  • At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 2d4 for each slot level above 4th.
Source: SMS
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • Ritual: No


Cover image: by Yaroslav Golubev

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