4th-level Spell: Magnetic Smite
High Magic (Transmutation)
The next time you hit a creature with a melee weapon attack before this spell ends, your weapon turns incredibly dense for the impact, dealing 4d8 additional bludgeoning damage. Until the spell ends, the target's body pulses with a powerful magnetic field, making its movements unpredictable and difficult. At the start of each of its turns, the target must roll any die. On an odd result, all its attacks are made at disadvantage until the start of its next turn. On an even result, its movement speed is halved until the start of its next turn.
A creature impaired by this spell can make a Strength saving throw at the end of each of its turns. On a success, the spell ends.
- At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the extra damage increases by 1d8 for each slot level above 4th.
- Casting Time: 1 bonus action
- Range: Self
- Components: V
- Duration: Concentration, up to 1 minute
- Ritual: No
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