4th-level Spell: Heavenly Ray

High Magic (Evocation)

A golden pillar of celestial radiance shines down in a 10-foot radius, 60-foot-high cylinder centered on a point you can see within range. Until the spell ends, the cylinder is filled with bright light and sheds dim light for 10 feet in all directions from it.   When a creature enters the spell’s area for the first time on a turn or starts its turn there, the celestial radiance infuses its body with positive energy. If the creature is not a Construct, Spirit, or Undead, it regains 2d8 hit points and gains 2d8 temporary hit points. If it is a Construct, the light has no effect. If it is a Spirit or Undead, it instead takes 2d8 radiant damage.   The first time a creature is healed by this spell, it is healed without restriction; every subsequent time a creature is healed by this spell, it can't be healed above half its maximum hit points.   As a bonus action, you can move the pillar up to 60 feet in any direction.   Source: KCC
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • Ritual: No
Hostile Healing
  • This spell does not allow you to pick who gains the healing effect of it. Place it wisely or you can risk enemies taking advantage of your generosity.


Cover image: by Yaroslav Golubev

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