4th-level Spell: Heavenly Ray
High Magic (Evocation)
A golden pillar of celestial radiance shines down in a
10-foot radius, 60-foot-high cylinder centered on a
point you can see within range. Until the spell ends,
the cylinder is filled with bright light and sheds dim
light for 10 feet in all directions from it.
When a creature enters the spell’s area for the first
time on a turn or starts its turn there, the celestial
radiance infuses its body with positive energy. If the
creature is not a Construct, Spirit, or Undead, it regains 2d8
hit points and gains 2d8 temporary hit points. If it is a
Construct, the light has no effect. If it is a Spirit or Undead, it
instead takes 2d8 radiant damage.
The first time a creature is healed by this spell, it is
healed without restriction; every subsequent time a
creature is healed by this spell, it can't be healed
above half its maximum hit points.
As a bonus action, you can move the pillar up to 60
feet in any direction.
Source: KCC
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
- Ritual: No
Hostile Healing
- This spell does not allow you to pick who gains the healing effect of it. Place it wisely or you can risk enemies taking advantage of your generosity.
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