4th-level Spell: Hailstorm

Sorcery/Whispering (Conjuration)

Balls of ice slam to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range for the duration. The balls of ice turn the storm's area of effect into difficult terrain. Creatures starting their turn in the cylinder must make a Dexterity saving throw. They take 5d4 bludgeoning damage and 5d4 cold damage on a failed save, or half as much damage on a successful one.  
  • At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning and cold damage each increase by 1d4 for each slot level above 4th. Additionally, the radius and height increase by 5 feet for each slot level above 4th.
Source: SDS (Ice Storm)
  • Casting Time: 1 action
  • Range: 300 feet
  • Components: V, S, M (a piece of onion and a droplet of water)
  • Duration: 1 round
  • Ritual: No


Cover image: by Yaroslav Golubev

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