4th-level Spell: Commandment
High Magic (Enchantment)
You issue a divine order to another creature you can
see within range that can hear and understand you,
invoking divine authority to compel them. If the target
intentionally violates the issued order, it takes 4d6
radiant damage. Once a creature takes damage this
way, they cannot take damage again from it until the
start of your next turn.
Some examples of orders you can issue would
include ordering the target not to attack, not to move,
or not to breathe. If you issue an impossible order,
the spell ends immediately.
- At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
- Ritual: No
Comments