4th-level Spell: Chaotic Whirlwind
Aspetheurgy (Evocation)
You hurl an orb of Fluxflame at a point you can see within range, where it explodes outward into a 20-foot radius whirlwind of kaleidoscopic power. When a creature starts its turn within the area or enters it for the first time on its turn, it must succeed on a Dexterity saving throw or be struck by a bolt of chaotic energy. On a failure, it rolls a d8 on the table below and suffers the resulting effects.
At the start of each of your turns, the whirlwind moves 10 feet in a random horizontal direction. Large or smaller creatures within the whirlwind which failed their saving throw the prior turn are carried with it.
Source: SMS (modified)
- Casting Time: 1 action
- Range: 90 feet
- Components: V, S, M (a multicolored bead of glass)
- Duration: Concentration, up to 1 minute
- Ritual: No
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