4th-level Spell: Blood Frenzy

Sorcery (Enchantment)

You touch a willing creature, launching it into an empowered frenzy. For the duration, all attacks against the target creature have advantage, but the target gains the following benefits:  
  • The target is immune to the charmed and frightened conditions.
  • The target has advantage on its melee weapon attacks.
  • When taking damage would reduce the creature to 0 hit points, it must make a Constitution saving throw with the DC equal to half the damage taken. On a success, it is reduced to 1 hit point instead.
If you target yourself, you cannot lose concentration on this spell as a result of taking damage.   Source: KCC
  • Casting Time: 1 action
  • Range: Touch
  • Components: S, M (a splash of your blood worth at least 4 hit points, which the spell consumes)
  • Duration: Concentration, up to 1 minute
  • Ritual: No


Cover image: by Yaroslav Golubev

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