4th-level Spell: Blood Frenzy
Sorcery (Enchantment)
You touch a willing creature, launching it into an
empowered frenzy. For the duration, all attacks
against the target creature have advantage, but the
target gains the following benefits:
- The target is immune to the charmed and frightened conditions.
- The target has advantage on its melee weapon attacks.
- When taking damage would reduce the creature to 0 hit points, it must make a Constitution saving throw with the DC equal to half the damage taken. On a success, it is reduced to 1 hit point instead.
- Casting Time: 1 action
- Range: Touch
- Components: S, M (a splash of your blood worth at least 4 hit points, which the spell consumes)
- Duration: Concentration, up to 1 minute
- Ritual: No
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