4th-level Spell: Bewilder
Aspetheurgy (Enchantment)
You distort and confuse your enemies' senses, driving them to
inexplicable action. Each creature in a 20-foot-radius sphere
centered on a point you choose within range must succeed on
a Wisdom saving throw when you cast this spell or be
affected by it.
An affected target can't take reactions. At the start of each
of its turns, it spends half its movement to travel in a random
horizontal direction. It then must roll a d4 to determine its
actions, with any conditions lasting until the start of its next
turn.
At the end of each of its turns, an affected target can repeat
its saving throw, ending the effect on itself on a success. A
creature can also repeat its saving throw any time it takes
damage.
- At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.
- Casting Time: 1 action
- Range: 90 feet
- Components: V, S, M (a sprig of wormwood)
- Duration: Concentration, up to 1 minute
- Ritual: No
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