4th-level Spell: Bewilder

Aspetheurgy (Enchantment)

You distort and confuse your enemies' senses, driving them to inexplicable action. Each creature in a 20-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.   An affected target can't take reactions. At the start of each of its turns, it spends half its movement to travel in a random horizontal direction. It then must roll a d4 to determine its actions, with any conditions lasting until the start of its next turn.  
At the end of each of its turns, an affected target can repeat its saving throw, ending the effect on itself on a success. A creature can also repeat its saving throw any time it takes damage.  
  • At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.
Source: SDS (Confusion)
  • Casting Time: 1 action
  • Range: 90 feet
  • Components: V, S, M (a sprig of wormwood)
  • Duration: Concentration, up to 1 minute
  • Ritual: No


Cover image: by Yaroslav Golubev

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