2nd-level Spell: Warding Wind
Sorcery (Evocation)
A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.
The wind has the following effects:
- It deafens you and other creatures in its area.
- It extinguishes unprotected flames in its area that are torch-sized or smaller.
- The area is difficult terrain for creatures other than you.
- The attack rolls of ranged weapon attacks have disadvantage if they pass in or out of the wind.
- It hedges out vapor, gas, and fog that can be dispersed by strong wind.
Source: XGE
- Casting Time: 1 action
- Range: Self
- Components: V
- Duration: Concentration, up to 10 minutes
- Ritual: No
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