2nd-level Spell: Unholy Wave
Dream Magic (Necromancy)
A wave of necrotic energy pours out from your outstretched hand in a 30-foot cone. Each creature in the area must make a Constitution saving throw as it is burned by unholy fire. On a failure, it takes 4d6 necrotic damage and becomes wreathed in black fire for the duration. Once per turn when it is hit by an attack, its wounds flare and it takes an additional 1d6 necrotic damage. On a successful save, the target takes half as much damage and is not enveloped in black fire.
- At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Source: KCC
- Casting Time: 1 action
- Range: Self (30-foot cone)
- Components: V, S
- Duration: Concentration, up to 1 minute
- Ritual: No
Touch of Darkness
- You receive the Tainted condition every time you cast this spell.
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