2nd-level Spell: Primordial Wind

Sorcery (Evocation)

You gather elemental power in your lungs, selecting one damage type out of acid, cold, fire, lightning, or poison, and then exhale it in a powerful gust of energy. Each creature in a 20-foot cone must make a Dexterity saving throw. On a failed save, a creature takes 3d8 damage of the chosen type, or half as much damage on a successful save.

If you cannot breathe, have no mouth, or your mouth is currently covered, the spell fails.

  • At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each level above 2nd.

Source: KCC (Elemental Exhale)

  • Casting Time: 1 action
  • Range: Self (20-foot cone)
  • Components: V, S, M (a fragment of a Ley-Beast's scale)
  • Duration: Instantaneous
  • Ritual: No



Cover image: by Yaroslav Golubev

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